Tuesday, 12 February 2013

House Dimir deck 2 - grinding



My second draft dimir deck will focus its attention on the milling/discard capabilities of dimir. Plenty of cards to trial and choose from here. I have chosen cards which should fit with dimir's theme of espionage and mind control.

I have chosen creature cards that cause your opponenst to lose cards, I have thrown a couple of unblockables in the mix to aid in the cipher ability.

The creatures I have in this deck include, crosstown courier, stern mentor, vedalken entrancer, Balustrade spy, duskmantle guildmage and keymaster rogue. Keymaster rogue is unblockable and should be handy to return creatures to their owners hand, allowing cards like balustrade spy's ability to be played again. Duskmantle guildmage should combine with milling cards such as mind sculpt allowing ur opponent to lose life as well as cards. I have thrown in 'tricks of the trade' and 'way of the thief' which add unblockable functionality.

Cipher cards include paranoid delusions, mental vapours and whispering madness which seems very interesting to play!

My defensive line include, deaths approach, grisly spectacle, psychic strike and assassins strike all allowing creatures to be destroyed and for the player to lose cards.

Grinding spells include, mind sculpt, mind rot and mind grind.

I have added Nephalia drownyard and dimir guildgates in the lands




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